Clone Deterministic 3D Worlds with Geometrically-Regularized World Models
arxiv.org·3d
🧩Procedural Generation
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Mathematics solves problems by pen and paper. CS helps us to go far beyond that
🔍Algorithms
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Programming for Computations: Matlab/Octave
💻Programming
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Digital Twins: the missing pieces we can solve with Machine Learning
🏗️Computer-aided design
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Can-t stop till you get enough
💻Programming
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How to Convert Cubic Bézier Curves into Euler Spirals for GPU Optimization
hackernoon.com·3d
🧩Procedural Generation
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Learning to program "recycles" preexisting F-P pop codes of logical algorithms
💻Programming
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Handbook of Satisfiability (2021)
🔍Algorithms
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Creating a Gridogram
🔍Algorithms
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Cubechat a P2P 3D world with WebRTC video chat and screen sharing
🧩Procedural Generation
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Our newest model: Chandra (OCR)
📈Vectorization
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Superhuman AI for Multiplayer Poker
🔍Algorithms
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